R.I.P. Beast's Fury
The animation and backgrounds looked promising and yet it ended up like it did.
R.I.P. Beast's Fury
The animation and backgrounds looked promising and yet it ended up like it did.
There was a lot of talented people on the project.
Wait you did this in flash?
This looks choppy, rough and visibly unfleshed out at times, but goddamn I love this. While I feel like this sits in a stage between animatic and animation, you can still get a good sense of motion. The character designs look swell and several actions are well executed.
I particularity like the part where she tries the lift up the thing, but she loses grip several times and leans back to counteract it's weight. You created a good sense of gravity and illusion of weight, good keyframing and positioning.
Keep it up!
Yes this was all done in flash, that makes me insane right haha X^D. Flash gave me an incredible amount of trouble due to it begin super buggy and due to that i couldn't finish some cuts because it would keep deleting my keyframes and what not.
But im really glad you like it it took hella long to make, and it makes me feel good that even though its super rough that i still achieved what i set out to do. So i definitely will keep it up and expect more from me !
I feel conflicted about this. Visually everything is done really well, when i pay attention to the composition of the shots and the FX it's all there.
However something doesn't feel quite right. There seems to be very little about this that compels me to keep track of what is to follow. It's because the writing is still the heart of everything, the visuals are only a means to an end. I feel like the story doesn't do anything for me. The voice acting also isn't on par with the quality of the visuals.
This is really tough, because even if you decided to revise things story wise it's almost not possible. The story has already started and is now set in stone. While if the animation was bad that could have been resolved easily.
Yes Plebs, we did a lot of mistakes with this D: but definitely looking to make it again and this time use everything we've learned, and we're so happy to have joined this community, we're learning so much from the feedback everybody is giving and we didn't had that before, thanks a lot for your time and your advice :D
I am really digging your style and the whole atmosphere. Love the variety of your character designs, too often people just use the same body only with to differentiate them with their head features. You also seem to have a good understanding of movement. I'd like to give some feedback on what could be improved, but there is nothing i can think of really. Maybe play around with the composition more.
I enjoyed it watching several times.
Thank you so much!
Man, I istantly recognized your madness style. Mainly the colourful characters and comedy where as most entries have grey characters packed with action only. I looked up an old entry of yours i loved. Lawn mower madness way back in 2011. Had completely forgotten about it. Can't believe time passed by so fast.
Anyway good entry. Wide use of perspective and dynamic shots.
Theoretically you could consider this as a direct successor to that first one: both involve car chases, vehicular manslaughter, outrageous coincidences, and a cruel twist at the end.
My favourite episode so far from manwhore industries series.
I couldn't stop laughing, can't exactly tell why. Maybe because their attempt at making a weird twitter comment into a song. Which seems to work somehow. Seeing their recording process was also amusing. Did you add the detail of gooseman shades being see through recently? A nice refined touch.
I feel like this is going somewhere. Keep up the good work.
cheers. yeh i think i only made his shades translucent in the episode before this one.
I'd like to speak about this subject from an objective point of view.
It's true that all you can see now are most of the time sonic, mario, dragonball z, pokemon cartoons. A lot of game parody cartoons and more. I'm getting pretty tired with them as well. However it's really tough to come up with original material. Let alone make it appealing. Plenty of content is original, however most of the time these are poorly thought out. The most important thing is appeal. A lot of original content lacks this and the audience won't care or lose interest to never return again. Of course already popular established brands are easier to use. You can make parodies, but please make them with the heart. Express your love for the cartoons/games that brought you joy or have nostalgic value. Not for the sake of milking it, to boost numbers. Another thing is your audience demands regular content, coming up with original stuff takes a lot more time. Then you have to animate it also which is months of work.
As for the animation all I can say is try to perfect your pose to pose and from time to time throw in some straight ahead animation. Makes your poses vibrant and interesting. Add some detail, the bare walls were to noticeable. Also try some dramatic angles. Exaggerated poses and dramatic angles are key in animation.
The voice actor for the frog seemed to withhold whenever he had to raise his voice. It's something i see too often, it really is a bad thing to do. My tip is, do the voices when nobody is around the house if you're that worried. As for the neighbours, who cares. For all they know you could be watching a video with the volume turned on really high. If your character has his/her own distinctive voice, they won't know it's you voicing them anyway.
Good luck.
Woo, I wasn't actually expecting any discussion of the subject to come from this, but I'm glad it's happening. I much prefer making original content, and quite frankly I'm pretty good at it. When the time comes that I have/want to make a parody though, I always try to do it on something I'm passionate about and it has to have some wit to it. I never thought about using parodies when your audience demands regular content. That is a good point; original content does take time to come up with and it's easier to make a parody because you already know those characters. Oddly enough for me though, I barely have any ideas for parodies, but lots of ideas for original stuff ;3
Yeah, my posing could definitely use some work. I started this off trying to be limited with the animation so there might've been some things done poorly in there. A few other, longer projects I'm working on have some nicer pose to pose, so maybe that will be better :p. I also did try some straight ahead, but the movements were really subtle so I'm not surprised it wasn't really noticible. I really do need to practice straight ahead more.
As for the bare walls, I was going to put some picture frames and stuff to make them seem less boring, but instead I went for a crazy design on the floor, which probably wasn't smart because now the bare walls are even more noticible, heh.
I really want to do dramatic angles, I just suck at them. I'll get better in time though, and then every angle will be dramatic! Only downside is it will take 10x longer to make something then ._.
I actually had to tone down the volume on the yelling because it was hurting my ears when I played it back in flash. I'm not sure what caused it but it was really loud, maybe flash was just too loud. I don't really hear the holding back, so I can't really determine the problem, but I'll keep it in mind for the next time I need him to voice something. I too hold back on voice acting sometimes, because my throat will hurt easily, but I have probably gotten way louder than I should have at times as well ;3.
Thank you for the review! :D
My boat, sails with the motion, of the ocean.
Age 34, Male
hard@work
Joined on 12/21/12